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First Lego League in Virginia and DC

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Subject:
From:
Mitchell Goldstein <[log in to unmask]>
Reply To:
Mitchell Goldstein <[log in to unmask]>
Date:
Wed, 14 Sep 2016 06:31:25 -0400
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Don't forget that there are multiple matches, so you can try different
tactics and see what gets the highest score. The highest score of all of
your matches is your final score.

On Sep 14, 2016 12:56 AM, "VA-DC Referee Advisor" <[log in to unmask]> wrote:

> Yes, the team is always allowed to Interrupt the robot and bring it back
> to Base.
> One consequence is that there may be a (substantial) Penalty if they do.
>
> But, different teams have different capabilities and goals.  Don't let the
> fear of Venalities keep you from trying to do things.  If the team needs to
> hand-carry the robot base to Base, but then is able to accomplish another
> mission because of that, that means, in most cases, that the team gets more
> points (and way more satisfaction) than from just doing nothing.
>
> Yes, the highest-scoring teams and the most skilled programmers take pride
> in having their robot navigate back completely in Base before Interrupting
> it, and that is a worthwhile goal for all teams.
>
> Sometimes the better strategy for a particular team is just to try as many
> things as they can, and accepting a few Penalties may be part of that.
> Remember, there are only five Penalty objects (disk manure), so there's a
> limit on how many negative points may be scored by the team.
>
> Steve Scherr
> Virginia-DC FLL Referee Advisor
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