At 6:10 PM -0500 11/21/08, Stuart & Lori Roll wrote:
>The unasked question seems to be "Shouldn't the game be easier for
>the weaker teams so they won't get discouraged?". That may be a
>valid question to ask after the season is over and I'd be curious to
>see people's thoughts on the matter. I think the biggest
>problem was people's expectations. They thought they could score
>points as easily as last year and got frustrated when they couldn't.
True, last year's board had a lot of simple push-and-return type of
missions. But this year too, I thought that there were enough
pretty-darn-easy missions that discouragement would be avoided.
Looking at the board, I figured that most teams would be able to get
one ball in the reservoir, trigger the storm, leave three (or two if
unlucky) levees standing, and push a blue/gray guy to the mountain,
for 45 points. Flip up the flood barrier to make it 60, and drive
into the yellow grid area to make it 70. So I was surprised at the
end of the day to see a lot of points in the 20's and 30's, but
didn't have the chance to see those runs so am not sure what was
I second your kudos to Scott and whoever else designed the board and
the rules. Last year the Q&A blog had many more entries, and this
year a very modest number of clarifications were needed. Very well
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