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First Lego League in Virginia and DC

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First Lego League in Virginia and DC <[log in to unmask]>
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From:
VA/DC Referee Advisor <[log in to unmask]>
Date:
Mon, 13 Aug 2012 22:09:40 -0400
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VA/DC Referee Advisor <[log in to unmask]>
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Speculating about how the mission models will be used is an
entertaining pre-season FLL activity, and maybe will help your team
think outside of the box!
(http://fllblog.wordpress.com/2012/07/25/mission-prediction-2012/ and
http://forums.usfirst.org/showthread.php?t=19301)

Officially, of course, all* will be revealed about the field setup,
and the missions and penalties on Challenge release day, August 28.

* All except for game updates, of course ;-)

Three comments:
1)  I haven't received a field kit yet, but from comments I have seen
on the FLL forums, I doubt that anything was left out.
(http://bsvrobotics.wordpress.com/2012/08/06/senior-solutions-mission-models/)

2)  12 has been the normal number of touch penalty objects for 1
season.  I think that it was 8 for a full decade.

3)  I had the opportunity to visit Scott Evans this year, but he
hadn't quite finalized the Senior Solutions game, so I cannot (and
won't!) speak with authority about the missions yet.  But I can
provide one **WARNING**  -- there will be more spaces marked on the
mat than there are pairs of dual-lock pieces in the kit, so please
follow the Field Setup instructions precisely when they are issued.

Steve Scherr
VA/DC FLL Referee Advisor

>
> My team wondered if the polygons are possible starting locations for the
> medicine bottles.  The working theory is...
>
>

>
>  Is anybody aware how
> touch penalties will be handled this year and if there are objects to be
> used by the refs to keep track of touch penalties?
> It is probably more than a coincidence
> that there are twelve (the normal number of touch penalty objects).
> Does
> anyone know if the touch penalty objects were maybe accidentally left out of
> the kits?
>
>
>
> Andy Traiger
>
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