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September 2012

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From:
Robot Bill <[log in to unmask]>
Reply To:
Robot Bill <[log in to unmask]>
Date:
Mon, 17 Sep 2012 21:11:39 -0400
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Gail,

Nice points. We should all remember that the "I" in FIRST is "inspiration"!

To me, FLL is more the journey than the destination. Written another way,
the build up to the tournament is much more important than the tournament
itself.

You should have "ten or fewer children" on your team *during *the season
during which you teach, mentor, guide and inspire them. Once the tournament
arrives, you, as a coach/mentor, have done your job and it now time to have
fun and celebrate. To try to admit a team member at the last minute just to
allow them to participate in the event is not conducive to this philosophy.
To have more than ten members on the team during the season and then
bringing only a subset of your team to the competition could be
demoralizing to those members not chosen to participate.

As a judge, I have seen many teams show up without members present for a
multitude of reasons. The better teams are coached and mentored in a manner
that each child participates and that the loss of one or a few members does
not adversely impact the team's performance.

This obviously cannot be completely black and white also. You might start a
season with 10 children and then one of them leaves the area because their
family moved to another state. If it is early enough in the season and you
have another candidate, by all means add them. Don't add a member right
before a tournament who has not participated during the season and don't
carry more than 10 members on the team during the season.

Bill Aucoin
[log in to unmask]

On Mon, Sep 17, 2012 at 6:57 PM, Gail Drake <[log in to unmask]> wrote:

> I think it is IMPORTANT that we all keep the concept of FLL at the
> forefront:  The concept is to INSPIRE these kids to pursue STEM.  That does
> NOT mean push them for a win, that means get them to come back NEXT YEAR,
> and the following year, and the following year.  To me, it also means
> instilling in kids the priority that encourages learning, and ethics.
>
> Using this from the coaches handbook is not only the best for the kids,
>
> "*Only ten or fewer children should participate on your team per season.
> This means only ten children may work on the robot or Project, and only
> those same ten children may attend an event.”*
>
> *
> *
> it is  stated and I read it to be the rule! So, after reading all the
> responses, I am very interested in the official answer from headquarters :)
>
> On Mon, Sep 17, 2012 at 12:55 PM, Sammons, John <
> [log in to unmask]> wrote:
>
>>  Here is the official statement from the coach’s handbook.****
>>
>> ** **
>>
>> “Your FLL team may have up to ten (10) children, and all children must
>> meet the age requirements in your region. In the US, Canada, and Mexico
>> team members may be ages 9 to 14. In other parts of the world team****
>>
>> members may be ages 9 to 16. Check with your Operational Partner if you
>> have any questions about the age requirement in your region. To be
>> eligible, a child must not exceed the maximum age on January 1 of the year
>> the Challenge is released. For example, in the United States a student who
>> turns 15 in May of 2012 would be eligible to compete in the Challenge
>> released in the Fall of 2012, whereas a child who turned 15****
>>
>> in December 2011 would not. Children can be members of only one FLL team
>> per season.****
>>
>> ** **
>>
>> Limiting your team to ten members may be difficult, but it is important
>> not to exceed this limit. This kind of decision is often faced by coaches
>> of other team sports. If you have more than ten children interested in
>> joining your FLL team, please consider registering a second team or use a
>> selection process to decide who may participate on your team. It is
>> important to be fair to everyone by limiting the number of children who
>> participate on your team. *Only ten or fewer children should participate
>> on your team per season. This means only ten children may work on the robot
>> or Project, and only those same ten children may attend an event.”*
>>
>> * *
>>
>> * *
>>
>> ** **
>>
>> *From:* First Lego League in Virginia and DC [mailto:
>> [log in to unmask]] *On Behalf Of *Teel, Richard [USA]
>> *Sent:* Monday, September 17, 2012 12:38 PM
>> *To:* [log in to unmask]
>> *Subject:* Re: [VADCFLL-L] [External] Re: [VADCFLL-L] alternates****
>>
>> ** **
>>
>> Scott,****
>>
>> ** **
>>
>> I am assuming that you had 11 kids apply to the team and all are good
>> candidates so you do not want to tell one kid that they were not selected
>> for the team. The ideal thing would be to have two teams because as
>> everyone has stated 10 kids are already a bit much for a FLL team. It is
>> difficult to keep them all engaged with different things to work on. That
>> said, I have been there before and find myself there again this year. My
>> experience is that one or two kids find out in the 2nd or 3rd week that
>> this is something that they don’t want to do and drop out. I have wanted to
>> reach out to them and try to talk them into staying on the team but this
>> takes care of the number of students on the team so they have
>> self-selected. This leaves me with 10 or fewer kids on a team by the time
>> registration is closed so we are at the right number before the tournament
>> and it is not a problem.****
>>
>> ** **
>>
>> It is possible though that no one drops out in which case the backup plan
>> is to take attendance at each meeting and observe who is participating. If
>> I need to make a decision about who to register, I will take these factors
>> into account. Of course, if this happens keep the kids and parents in the
>> loop so they are not caught by surprise on the day of the tournament.****
>>
>> ** **
>>
>> I hope this helps.****
>>
>> Richard Teel****
>>
>> Coach/Mentor for Robotic Roadrunners (7203) & Robotic Roadrunners 2.0
>> (12938)****
>>
>> ** **
>>
>> ** **
>>
>> *From:* First Lego League in Virginia and DC [mailto:
>> [log in to unmask]] *On Behalf Of *Donna Cornwell
>> *Sent:* Monday, September 17, 2012 12:07 PM
>> *To:* [log in to unmask]
>> *Subject:* [External] Re: [VADCFLL-L] alternates****
>>
>> ** **
>>
>>  Scott,****
>>
>>  ****
>>
>> I have coached or helped with 7 teams over the years, and it was the
>> usual situation that someone missed the tournament -- someone was sick, had
>> a family vacation, made the soccer all-stars team, etc.****
>>
>> ** **
>>
>> I planned my season expecting to be missing a team member of two.  I feel
>> like the ideal team size for me is 5 kids: everyone gets to do alot of
>> hands on and make decisions and I don't have to do too much crowd control.
>>  However, I would worry about having someone miss the tournament, so I
>> tried to get 7 kids for the team and double up on the major roles -- more
>> than one kid should be know how  to do each mission run, be able to step in
>> to a major role in the skit, etc.  It helps to have the kids think these
>> things through in advance.  The kids were really good about teaching each
>> other what to do so that everyone was covered.****
>>
>> ** **
>>
>> If your team has 10 kids, then that provides alot of depth, they should
>> be able to double up roles and cover if two or even three kids are unable
>> to make the tournament.  If your team is small, how about recruiting your
>> potential alternate as a team member?  I think that this would go more
>> smoothly for the team than to have an alternate to step in at the last
>> minute without having worked through the season as a team member.****
>>
>> ** **
>>
>> Donna****
>>
>> [log in to unmask]****
>>
>> ** **
>>
>> *From: *<Greiling>, Scott <[log in to unmask]>
>> *Reply-To: *"Greiling, Scott" <[log in to unmask]>
>> *Date: *Monday, September 17, 2012 9:46 AM
>> *To: *"[log in to unmask]" <[log in to unmask]>
>> *Subject: *[VADCFLL-L] alternates****
>>
>> ** **
>>
>> Still waiting on an answer from FLL.  Has anyone been able to place an
>> alternate on the team for tournament day if a team member is sick?****
>>
>>  ****
>>
>> Thanks.****
>>
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>
>
>
> --
> Gail Drake
> [log in to unmask]
>  ------------------------------
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