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From:
VA-DC Referee Advisor <[log in to unmask]>
Reply To:
VA-DC Referee Advisor <[log in to unmask]>
Date:
Thu, 29 Oct 2015 13:02:54 -0400
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Prasanna's team's conclusions are mostly correct.

As Shiva noted, there are only 4 Black Bars in the building.
For #1, the net score would be 85+60-32 =113
For #2, an undisturbed building is 32 points.  There are 8 other Black Bars
involved in the overall score.

Yes, my Sorter model works the way you describe.

Steve Scherr
Virginia-DC FLL Referee Advisor

On Thursday, October 29, 2015, Prasanna <[log in to unmask]> wrote:

> Hello,
>
> Some team members came into conflicting conclusions for the sorter,
> salvage and demolition mission and after reading the manual several times,
> the following conclusions were reached ( which I think are accurate), but
> wanted to reach out to the community to verify if their understanding is
> correct
>
> 1. If the team decides to run the demolition and salvage missions, a score
> of 85 and 60 is possible. But if the 8 black bars are left in safety
> without further action, a penalty of 64 points will have to be taken,
> leading to a net score of 85 + 60 - 64 = 81 points for the 3 missions
> 2. If the building is left undemolished, the team will get 64 points for
> the 8 black bars left undisturbed. ( and 96 if no other penalties are
> incurred)
>
> Another question on the sorter mission -
>
> If the wheel is turned in a particular direction ( counter-clockwise), the
> plastic bag gets disengaged from the sorter mission. Wanted to check if
> this is working correctly or if we have a build problem with the sorter
> model?
>
> Any help is greatly appreciated.
>
> Thanks,
>
> On Mon, Oct 26, 2015 at 2:22 AM, VA-DC Referee Advisor <[log in to unmask]
> <javascript:_e(%7B%7D,'cvml',[log in to unmask]);>> wrote:
>
>> This year's Robot Game has a lot of different choices that teams can make
>> as part of their overall strategy.
>> (Note that this message mostly talks about what the models represent, as
>> a way of understanding the scoring parts of mission M04, rather than
>> specifically talking about the details of the scoring conditions.)
>>
>>  The basics of the Sorter mission are that, if your team collects any of
>> the colored Bars, then putting them into the Sorter and sorting them into
>> their respective Green Bins leads to positive results.  After doing that,
>> you might decide to try to send the useful ones (Yellow and Blue) off to
>> somewhere else, via your West Transfer Area.
>>
>>   You want to be careful with the Black Bars--they represent stuff that
>> is hard or dangerous to recycle, like styrofoam, used motor oil. or rare
>> metals in electronic gear.  If you can leave them where they are, then they
>> don't get into your recycling stream, or contaminate the environment.  But
>> that limits what you can do.  So if you can contain and minimize their
>> effects, then you can do useful stuff with other materials.  There are
>> trade-offs in what your team decides, just like in real life.  For capable
>> robots, the cost-benefit ratio is in favor of trying to do something good,
>> rather than just keeping everything in stasis.
>>
>>   The referees witness your team's strategy during the Robot Game, and
>> score the match based on the results.  The Robot Design judges want to hear
>> about your team's strategy--why did they make the choices they did in
>> construction of the robot, and in putting tasks together to achieve the
>> team's goals.  One part of that can be discussing whether trying to do some
>> task is worth it to the team rather than spending time on something else.
>>
>> Steve Scherr
>> Virginia-DC FLL Referee Advisor
>>
>> On Sun, Oct 25, 2015 at 10:00 PM, Tonya Lapham <[log in to unmask]
>> <javascript:_e(%7B%7D,'cvml',[log in to unmask]);>> wrote:
>>
>>> Hello,
>>>
>>> I am having a difficult time understanding how to score the points for
>>> the sorter mission.  It seems there several ways to look at this mission.
>>> Any insights would br appreciated.
>>>
>>>
>>> Tonya Lapham
>>>
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