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First Lego League in Virginia and DC

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First Lego League in Virginia and DC <[log in to unmask]>
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From:
VA/DC Referee Advisor <[log in to unmask]>
Date:
Wed, 13 Nov 2013 20:52:12 -0500
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Cathleen's questions for the Lego Lions are good--it is part of the team's
strategy to determine what order they want to try to do things in.  The
robot may leave different objects on the field and have to deal with having
them there later.

As Brian notes, Update 13 tells us that if there's nothing in the way when
the plane is released, and the plane stops short of the Light Blue region
then the referee will move the plane all the way into the Light Blue
region.  The plane should be moved pretty much as far as it can go up to
hitting the wall or enough stuff to stop the plane from moving forward.

Update 13 does not allow the referee to make the plane "jump over" stuff
that is in its way, so if there are big items like the Truck or Ambulance
in the way, a plane that is released and doesn't touch anything else can
only be advanced up to the point where it makes contact with "a lot of
stuff".  At that moment, the plane might be in Yellow, in Light Blue, or in
neither, which is okay.  The robot is allowed to make additional changes as
the match progresses, and it is the position of the mission models at the
end of the match that matters for scoring.

As noted, at the end of the match, if the plane is touching the runway,
then it does not make the Runway mission fail.
If the Ambulance or Truck are in Yellow and touching the runway, then they
do not make the Runway mission fail (ditto for the supplies, people, etc.)

Steve Scherr
VA/DC FLL Referee Advisor

On Wed, Nov 13, 2013 at 8:25 PM, Bdh612-ess <[log in to unmask]> wrote:

> The second one is easy: update 13 dictates that the ref will move the
> airplane to the lt blue region if there is nothing on the runway when the
> plan is triggered. (Read the update though, there are exceptions and
> further clarifications)
>
> On the first one, my guess is that the ref will not move the plane to a
> scoring region or award points. My reasoning is that update 13 directs the
> ref as to what to do if the plane encounters stuff before reaching a
> scoring region and it says that if the airplane hits anything of substance
> before reaching the yellow region, there it stays. The ambulance and truck
> being in the yellow but sticking out enough for the plane to be stopped
> prior to reaching yellow would keep the plane out and be un-scorable. In
> that case, the runway would still be clear because the ambulance and truck
> and "in" the yellow zone and thus clear of the runway due to update 3 and
> the airplane never obstructs it due to the definition of the "runway"
> mission.
>
> Brian
>
> Sent from my iPhone
>
> On Nov 13, 2013, at 7:45 PM, Cathleen Maloney <[log in to unmask]>
> wrote:
>
> Hi All,
>
> We have another last minute question about the cargo plane.  If the
> ambulance and the supply truck are moved to the yellow region and are
> blocking the way of the cargo plane when it descends such that it stops
> just outside of the yellow region, would full points for the cargo plane be
> awarded as well as clear runway points?  I know that I have seen comments
> that if the tension on the string is such that the plane does not make it
> to the yellow region and stops on the runway that it would be moved to the
> yellow region and clear runway points would be awarded in that situation.
>  I wasn't sure if the same rule would apply if there are mission models
> blocking the path of the plane (even if they are in an expected point area
> like the yellow region).
>
> On that same note, if the missions are reversed and the cargo plane is
> triggered first before the ambulance and supply truck are delivered to the
> yellow region, would the plane be moved all the way into the yellow region
> by the ref or should the team plan for different placements of the plane
> for the rest of the duration (right inside the yellow region, pushed all
> the way to the back in the light blue region, etc).
>
>
> Cathleen
> Lunsford Lego Lions - #4157
>
>

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