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First Lego League in Virginia and DC

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Subject:
From:
Michael Brown <[log in to unmask]>
Reply To:
Michael Brown <[log in to unmask]>
Date:
Sun, 21 Nov 2010 08:09:13 -0500
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If it is a speed and power issues the only thing that comes to my mind is
the power source.  We purchased a new rechargeable battery this year and we
were swapping out old battery and new one.  When ever we used the new one
the robot got a huge power boost.  So we stuck with the new one from that
point going forward. At tournament we used a touch sensor to ride the wall
to the other end of the table, we used a diffrent type of paint for the side
walls and the more tacky paint at tournament was messing us up. A redesign
of the touch sensor led to solving the problem, but it worked great in
practice.

Mike
WAFFLEBOTS!
Team 7574.

On Sat, Nov 20, 2010 at 9:48 PM, Brandy bergenstock
<[log in to unmask]>wrote:

> The kids' robot acted so much different at the tournament then on the test
> map we have to train on.  Our mat is kinda dusty and while on leveled, was
> not 100% flat which is the only two factors I can think of that would make
> it act differently. My question is what else can cause a robot to act much
> faster?   Battery power was not an issue.  If anything, it had less power on
> the day of the tournament then it had the day before when we ran it to
> test.  One of our kids joked that it got too excited, which is funny, but
> clearly not the issue :) I also wonder if the 4 degrees or so our table is
> off was the reason.  We leveled the table we used and it didn't seem to
> affect it.
>     Oh, and apologies to the creators of the brick and motors.  The team
> discovered it was the design that lead to the greater amount of
> inconsistencies in their run :)
>   Any thoughts on the too fast robot issue would be helpful.
> Brandy
>
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-- 
--
Michael Brown
Y!:nrune AOL:nrune
GPS: Team Virginia Brown's

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