At the Newport News tournament this weekend, two robots were on the bridge and both scored points for the flags. 😁😁
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> On Nov 11, 2019, at 12:45 AM, VA-DC FLL Referee Advisor <[log in to unmask]> wrote:
> Yes, Robot interactions at the top of the Bridge can definitely happen. The mission description says: "Rule 31 allowance: It is okay and expected for Robots to collide while trying to earn Flag points."
> So it's okay if the second robot interacts with the first robot and causes things to change. This will not be treated as interference.
> Here's a picture of two robots at the Manassas tournament on Saturday. In this case, the first robot held its position when the second robot arrived. Both robots ended up getting points for being up on the Bridge.
> A team might consider it bad luck to meet up with a team whose robot is stronger than theirs or later than theirs on the Bridge mission. It's certainly possible that after a collision that neither Robot scores any of the flags. Luck can play a part; that's one reason that the team gets three chances to run their robot and earn their highest score.
> My thoughts on Competitive Missions
> Recently some coaches were unhappy about the possibility of a collision during a tournament match. FIRST LEGO League always has a shared mission that teams on opposite sides of the table can access. Sometimes it is a competitive mission, and sometimes it is a cooperative mission. This year, the Flag part of the Elevated Places mission is competitive; we don't expect to see two Robots in a single match getting points for the same Flag.
> In last year's Into Orbit challenge, the shared mission was both cooperative and competitive; the target for scoring would give both teams points, but one team would get more points than the other. During that season, I saw several pairs of robots hit each other with an arm while trying to work on the same mission model. This wasn't a full-body collision, but they definitely got in each other's way. So collisions/interactions are not a new thing. The shared mission adds a little bit of interest and sometimes fortuitousness to the game, and can represent the influence of external events on our designs.
> A top-level team might look at this as an engineering challenge. For example,
> give their program the option for the Robot to go for the left, right or both flags, depending on what the other Robot has done. Or, they might choose to go for neither of them and use the time that they would have used to score points elsewhere on the field.
> make their Robot more difficult to move if another Robot encounters it
> make their Robot stronger to move into position if another Robot blocks it
> not all solutions need to be mechanical; the team could talk with their opposite team, and maybe plan a joint strategy with them, or just adapt their plan based on what they've learned.
> I don't think that we'll see much robot damage caused by colliding Mindstorms-based robots. Especially since teams are usually trying to construct durable, robust robots anyway. But we know that FLL robots can cause dual-lock to separate and pull mission models off the mat, so they definitely do have some power. Bottom line--as referees, we hope that the teams find the shared mission to be Fun. Teams will take pride in what they have accomplished in the robot design, and also get to be in suspense while they watch what the other robot will do. It is the Competition part of Coopertition, and wanting both sides to do their best is the basis of the Cooperation part.
> Steve Scherr
> Virginia-DC FLL Referee Advisor
>> On Sat, Nov 9, 2019 at 10:23 PM Shanti <[log in to unmask]> wrote:
>> The team’s robot on the other side can move the first teams robot out of place on the bridge for claiming the flags.
>> So at the end of 2:30 the 2nd team claimed the flags invalidating the first teams flag achievement.
>> I’m a rookie coach so someone can validate my answer
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