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September 2012

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First Lego League in Virginia and DC <[log in to unmask]>
Date:
Thu, 27 Sep 2012 23:01:36 -0400
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Darlene Pantaleo <[log in to unmask]>
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Darlene Pantaleo <[log in to unmask]>
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To: VA/DC Referee Advisor <[log in to unmask]>
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Yay!!

On Sep 27, 2012, at 10:38 PM, VA/DC Referee Advisor wrote:

> Scott Evans posted Game Update 15 today thanks to our discussion:
> 
> 15 - BOWLING PIN BREAKAGE
> Since it's understood that the bowling pins break easily, and this is
> no one's fault, and that bowling in general is a destructive activity,
> and that breaking a pin in the process of knocking it down doesn't
> give you any benefit, this update is to declare that pin breakage is a
> non-factor with respect to scoring and with respect to Rule 22.
> Referees will consider the position of the base of a pin, whether or
> not the pin is broken.
> 
> Thanks for the question!
> 
> Steve Scherr
> VA/DC FLL Referee Advisor
> 
> On Tue, Sep 25, 2012 at 12:43 AM, Bdh612-ess <[log in to unmask]> wrote:
>> Rule 25 says that mission models broken in the process of being moved into
>> scoring position are scoreless. This seems obvious, but the bowling pins
>> have me concerned - they're long, spindly, easily separated, and they're
>> having a ball launched at them. I've had to put them back together so many
>> times, I can't count.
>> 
>> Does this mean the robot has to throw/launch/project/whatever the ball at
>> the pins gently?
>> 
>> Brian
>> 
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