Turns out that our problem was a faulty motor on the left side which caused
the merry go round effect when it turned right.  My son, who is
homeschooled, read all of the emails and helpful suggestions that came in
and ran upstairs to test.  Sure enough when the right turn was changed to a
left, the program worked perfectly.  (It didn't occur to me that was the
only right turn the team had done in the last few days).  When he replaced
the motor the right turn in that program worked perfectly.  Always nice to
have a motor burn out 2 days before the competition!  Now apparently many
things are just slightly off as this motor is a little different than the
last and my son is not pleased that he and his friends now have to redo
almost everything!  Maybe this is why people drop out of events?  No the
team is not dropping out, but it will be nice if they can get back to where
they were.  Thanks to everyone who helped.  I don't know what this team
would have done without all your help as today the merry go round effect was
occurring 50% of the time.  I'm sure the motor would have been completely
dead in 2 days.

 

Mandy

 

From: First Lego League in Virginia and DC
[mailto:[log in to unmask]] On Behalf Of Eric Palmer
Sent: Thursday, November 04, 2010 1:43 PM
To: [log in to unmask]
Subject: Re: [VADCFLL-L] NXT merry go round effect

 

My team this year had a robot with a particular mission and attachment set
that had a "veer left bias" They changed the whole robot to our backup and
it "veered very slightly right" on further inspection the first robot has an
axle going through a beam that has been damaged so there was more friction
on the left side.

For the right bias they moved a counter weight to the left and the robot
goes straight most of the time.  But even with that it varies, sometimes
badly.  

We are using disposable batteries this year and they monitor voltage
closely.  The front missions they use fully or nearly fully changed
batteries and the last mission they use batteries whose top voltage has been
lowered.  

They use a slight moist cloth to wipe the dust off the table before practice
and we occasionally wipe the dust off the wheels and let the tires dry.
They store the robot upside down so the wheels don't get flat spots.

The team pays attention to many more factors for repeatability as well. 

But that said we still have problems with erratic behavior.  Turing for
example seems to work best (for repeatability) one wheel at a time.  That
slows down the missions but makes the missions more repeatable.

All learning opportunities.

Eric

On Thu, Nov 4, 2010 at 1:24 PM, Nagesh Chintada <[log in to unmask]>
wrote:

This is hard to figure out without seeing it, but couple of questions come
to mind:
1. Has your team tried to reduce the power, to say, 50 or below?
2. How is the robot balance and center of gravity? For example, does it
happen if the attachments are removed?
3. I noticed that sometimes loose wheels can cause strangest behaviors in
movement, so not a bad idea to check if the any part of the attachments/
frame and wheels are not loose.

Just a comment: The great fun of FLL is ruined especially to rookie teams
because of all the variability in the NXT Robots. These are no doubt complex
products, and it is not easy to get consistent behavior. It requires some
experience and lots of practice. This is not my first year, but I am still
learning. 

I wish Lego or FLL would make it easier for all the teams - and improve the
fun factor - by providing some basic information/ instructions/ best
practices to reduce variability as part of the NXT kit or FLL kit. Just a
thought. I'd like to see more teams having more fun than struggle so much.

Nagesh





On Thu, Nov 4, 2010 at 10:15 AM, Mandy Wilson <[log in to unmask]> wrote:

This turn does not involve sensors.  It's just a plain point turn.  

 

From: First Lego League in Virginia and DC
[mailto:[log in to unmask]] On Behalf Of Eric Palmer
Sent: Thursday, November 04, 2010 10:09 AM
To: [log in to unmask]
Subject: Re: [VADCFLL-L] NXT merry go round effect

 

I wish I knew what causes this. We see it occasionally. Something lose
wires. Sometimes changes in battery levels. Do check to make sure that if
you are using sensors that they are working reliably.



On Thu, Nov 4, 2010 at 10:06 AM, Mandy Wilson <[log in to unmask]> wrote:

 

 

Our team has a part of its program where the robot is supposed to turn some
nominal amount (around 30 degrees) and for some reason every 5th run or so,
it spins about 120  degrees.  They have put a reset motor block, a break
block and even a 1 sec wait block in front of the errant turn in order to
stop the issue, but nothing they have done works.  They've even tried
deleting the block and putting another one in.  They thought it was the
gearing on the wheels coming loose which also causes it to act up, but on
the 6-9th run it works fine and then at run 10 it does it again.  Well not
quite that predictable, but you get my point.  Has anyone else had this
problem and is there a way to fix it, or should the team just be resigned to
blow a round at the tournament?  Thanks for all the help - this is our first
year!

 

Mandy

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-- 
Nagesh Chintada
Phone: 703-829-0284

 

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