Hello, Some team members came into conflicting conclusions for the sorter, salvage and demolition mission and after reading the manual several times, the following conclusions were reached ( which I think are accurate), but wanted to reach out to the community to verify if their understanding is correct 1. If the team decides to run the demolition and salvage missions, a score of 85 and 60 is possible. But if the 8 black bars are left in safety without further action, a penalty of 64 points will have to be taken, leading to a net score of 85 + 60 - 64 = 81 points for the 3 missions 2. If the building is left undemolished, the team will get 64 points for the 8 black bars left undisturbed. ( and 96 if no other penalties are incurred) Another question on the sorter mission - If the wheel is turned in a particular direction ( counter-clockwise), the plastic bag gets disengaged from the sorter mission. Wanted to check if this is working correctly or if we have a build problem with the sorter model? Any help is greatly appreciated. Thanks, On Mon, Oct 26, 2015 at 2:22 AM, VA-DC Referee Advisor <[log in to unmask]> wrote: > This year's Robot Game has a lot of different choices that teams can make > as part of their overall strategy. > (Note that this message mostly talks about what the models represent, as a > way of understanding the scoring parts of mission M04, rather than > specifically talking about the details of the scoring conditions.) > > The basics of the Sorter mission are that, if your team collects any of > the colored Bars, then putting them into the Sorter and sorting them into > their respective Green Bins leads to positive results. After doing that, > you might decide to try to send the useful ones (Yellow and Blue) off to > somewhere else, via your West Transfer Area. > > You want to be careful with the Black Bars--they represent stuff that is > hard or dangerous to recycle, like styrofoam, used motor oil. or rare > metals in electronic gear. If you can leave them where they are, then they > don't get into your recycling stream, or contaminate the environment. But > that limits what you can do. So if you can contain and minimize their > effects, then you can do useful stuff with other materials. There are > trade-offs in what your team decides, just like in real life. For capable > robots, the cost-benefit ratio is in favor of trying to do something good, > rather than just keeping everything in stasis. > > The referees witness your team's strategy during the Robot Game, and > score the match based on the results. The Robot Design judges want to hear > about your team's strategy--why did they make the choices they did in > construction of the robot, and in putting tasks together to achieve the > team's goals. One part of that can be discussing whether trying to do some > task is worth it to the team rather than spending time on something else. > > Steve Scherr > Virginia-DC FLL Referee Advisor > > On Sun, Oct 25, 2015 at 10:00 PM, Tonya Lapham <[log in to unmask]> wrote: > >> Hello, >> >> I am having a difficult time understanding how to score the points for >> the sorter mission. It seems there several ways to look at this mission. >> Any insights would br appreciated. >> >> >> Tonya Lapham >> > ------------------------------ > To UNSUBSCRIBE or CHANGE your settings, please visit > https://listserv.jmu.edu/archives/vadcfll-l.html and select "Join or > leave the list". > VADCFLL administrative announcements are sent via VADCFLL-ANNOUNCEMENTS-L. > Visit https://listserv.jmu.edu/archives/vadcfll-announcements-l.html to > subscribe. -- To UNSUBSCRIBE or CHANGE your settings, please visit https://listserv.jmu.edu/archives/vadcfll-l.html and select "Join or leave the list". -- VADCFLL administrative announcements are sent via VADCFLL-ANNOUNCEMENTS-L. Visit https://listserv.jmu.edu/archives/vadcfll-ANNOUNCEMENTS-l.html to subscribe.