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September 2014


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First Lego League in Virginia and DC <[log in to unmask]>
Stephen Scherr <[log in to unmask]>
Tue, 23 Sep 2014 13:22:57 -0400
Stephen Scherr <[log in to unmask]>
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Charlie is one of our great Head Referees, and he is correct--knowledge and
skill loops are mission models, and mission models cannot get a junk
penalty for being on the field at the end of the match.

If your team has a detail-oriented rules expert, please note that each of
the individual loop models is itself a mission model, so that the removal
of a loop from its setup position engaged with another mission model
(Search Engine, Community Tree, Robotic Arm, Senses model) is not Model
Damage (Rule 30).... unless your robot damages the loop or the other model,
of course!

Steve Scherr
VA-DC FLL Referee Advisor

On Tue, Sep 23, 2014 at 1:02 PM, Charles Diaz Aldridge <
[log in to unmask]> wrote:

> See Rule 32 - Junk Penalty.  JPs only apply to team supplied strategic
> objects (which are defined in Rule 14.  Since the loops are part of a
> Mission Model (defined in Rule 15) there is no junk penalty for leaving a
> loop.
> -Charlie
> > On Sep 23, 2014, at 12:36 PM, Ralph Grove <[log in to unmask]> wrote:
> >
> > As an additional question to this one, my team was wondering if they
> left the loops on the field, would it be a junk penalty?
> > Thanks,
> > Amy
> >

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