VADCFLL-L Archives

First Lego League in Virginia and DC


Options: Use Classic View

Use Monospaced Font
Show HTML Part by Default
Show All Mail Headers

Topic: [<< First] [< Prev] [Next >] [Last >>]

Print Reply
"Julie C. Quick" <[log in to unmask]>
Thu, 11 Nov 2010 05:08:43 -0800
text/plain (1785 bytes) , text/html (2550 bytes)
Good Morning,

I coached 2 rookie teams this year, and we did a lot of "brute force" 
programming and design.  The kids are so excited after the tournament, and want 
to continue to build upon what they have learned so far and what they saw at the 
tournament.  I am looking for a curriculum or set of activities that will help 
us to explore how to use the sensors with a bit more finesse and program more 
efficiently.  When we started the season, we did the sample exercises that came 
with the software, but we are looking for something a bit more in-depth now.  I 
looked on the Lego Education web site and there are a lot of options, but not a 
whole lot of information about each.  Has anyone used any of these resources and 
could provide additional information (or even just a table of contents)?  I was 
especially looking at:
  - Classroom Activities for the Busy Teacher
  - The Young Inventor’s Project with LEGO MINDSTORMS Education NXT
  -  LEGO® MINDSTORMS® NXT The Mayan Adventure
(They can all be found at

We hope to explore things like varying wheel sizes, using gears, more about the 
light sensor, etc.  We will likely meet once a week for about 2 hours duing the 
off-season and we have a division I and a division II group.



-- To UNSUBSCRIBE or CHANGE your settings, please visit and select "Join or leave the list".

-- VADCFLL administrative announcements are sent via VADCFLL-ADMIN-L. Visit to subscribe.