Some team members came into conflicting conclusions for the sorter, salvage
and demolition mission and after reading the manual several times, the
following conclusions were reached ( which I think are accurate), but
wanted to reach out to the community to verify if their understanding is
1. If the team decides to run the demolition and salvage missions, a score
of 85 and 60 is possible. But if the 8 black bars are left in safety
without further action, a penalty of 64 points will have to be taken,
leading to a net score of 85 + 60 - 64 = 81 points for the 3 missions
2. If the building is left undemolished, the team will get 64 points for
the 8 black bars left undisturbed. ( and 96 if no other penalties are
Another question on the sorter mission -
If the wheel is turned in a particular direction ( counter-clockwise), the
plastic bag gets disengaged from the sorter mission. Wanted to check if
this is working correctly or if we have a build problem with the sorter
Any help is greatly appreciated.
On Mon, Oct 26, 2015 at 2:22 AM, VA-DC Referee Advisor <[log in to unmask]>
> This year's Robot Game has a lot of different choices that teams can make
> as part of their overall strategy.
> (Note that this message mostly talks about what the models represent, as a
> way of understanding the scoring parts of mission M04, rather than
> specifically talking about the details of the scoring conditions.)
> The basics of the Sorter mission are that, if your team collects any of
> the colored Bars, then putting them into the Sorter and sorting them into
> their respective Green Bins leads to positive results. After doing that,
> you might decide to try to send the useful ones (Yellow and Blue) off to
> somewhere else, via your West Transfer Area.
> You want to be careful with the Black Bars--they represent stuff that is
> hard or dangerous to recycle, like styrofoam, used motor oil. or rare
> metals in electronic gear. If you can leave them where they are, then they
> don't get into your recycling stream, or contaminate the environment. But
> that limits what you can do. So if you can contain and minimize their
> effects, then you can do useful stuff with other materials. There are
> trade-offs in what your team decides, just like in real life. For capable
> robots, the cost-benefit ratio is in favor of trying to do something good,
> rather than just keeping everything in stasis.
> The referees witness your team's strategy during the Robot Game, and
> score the match based on the results. The Robot Design judges want to hear
> about your team's strategy--why did they make the choices they did in
> construction of the robot, and in putting tasks together to achieve the
> team's goals. One part of that can be discussing whether trying to do some
> task is worth it to the team rather than spending time on something else.
> Steve Scherr
> Virginia-DC FLL Referee Advisor
> On Sun, Oct 25, 2015 at 10:00 PM, Tonya Lapham <[log in to unmask]> wrote:
>> I am having a difficult time understanding how to score the points for
>> the sorter mission. It seems there several ways to look at this mission.
>> Any insights would br appreciated.
>> Tonya Lapham
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